“But VR is far from the moral game-charger that some make it out to be. In part, this is because it’s so focused on creating empathy, and as I’ve argued elsewhere, empathy is a poor guide to charitable giving. Who we feel empathy for is strongly influenced by irrelevant factors such as race and attractiveness and similarity, and our empathy often directs us in the wrong direction. Indeed, it can be exploited by unscrupulous actors to make the world worse. If you want to do good, you should focus on where your money will make the most positive difference, not on whose suffering you are prompted to feel more acutely.”
Why are we always trying to make the fool wise:
“You can’t take an event of minutes and hours and generalize to months and years.”
The real artist expresses that which is held intensely, technology will never change that.